pathfinder master chymist

Prerequisite(s): Base attack bonus +1, serpentfolk. Darkie. Anytime the character is in her normal form and has daily uses of the mutate ability available, she may be forced to switch after suffering a critical hit or failing a Fortitude save. Vestigial Arm isn't particularly exciting, but it allows you to pick up a shield. Burly (Ex): In her mutagenic form, the master chymist’s heavy physical frame gives her an alchemical bonus on Strength checks, Constitution checks, and Strength-based skill checks as well as a bonus to CMB and CMD. The Master Chymist doesn't even get Craft, which is weird, but since you already have the class skill bonus from your Alchemist levels, it doesn't really matter. Butcher is neutral, and more interested in seeing the world kept in balance than promoting the greatest good. I support a limited subset of Pathfinder's rules content. Legal Information/Open Game License, Fan Labs Grand Mutagen (Ex): This mutagen is identical to the alchemist discovery of the same name and counts as that discovery for the purpose of qualifying for other discoveries or advanced mutagens. Rely on your Infusions to buff yourself a bit, and try to bring Sneak Attack into play as much as possible by using thrown javelins. You have strengthened your tail enough that you can use it to make slap attacks and augment your balance. Master Chymist Handbook; Mystic Theurge Handbook; Beyond the Pale. Scent (Ex): The master chymist gains the scent ability in her mutagenic form. Adventuring is one of the few activities that their monstrous form can be useful for, leading many to constantly explore dangerous areas on the edge of civilization. Rage Mutagen improves the Mutagen Strength bonus to +6, but at the cost potentially losing Intelligence and Will Save bonus every time that you take damage. If he dies, the clone awakens as if the alchemist had used the clone spell on himself. At 1st level, as a result of repeated exposure to her mutagens, the master chymist can now assume a mutagenic form twice per day without imbibing her mutagen. A master spy of 8th level or higher can trick an opponent into believing that she has been charmed or dominated. Unfortunately, the mutagenic form of a master chymist is often a more violent, unforgiving personality (which can lead to conflict between the two versions of the same character). | GumshoeSRD Strangler dramatically improves the effectiveness of grappling, but if you can flank you will probably still have better damage output with your three natural attacks. 5d6 damage is nice, even once per round. | OGN Articles This build honestly isn't that great, but I really wanted a way to use Strangler, and this is the best way I could think to do so. Check out our other SRD sites! At any time while using this ability, the chymist can resume her normal form as a standard action or relax her will and revert to her mutagenic form as a free action. The bonus is equal to half the master chymist’s class level. Evasion (Ex): This mutagen functions as the rogue ability of the same name, except that it only applies in the chymist’s mutagenic form. A master chymist gains no proficiency with any weapon or armor. Coupled with Chain Shirt and the natural armor from Mutagen you should have at least 22 AC. For a few alchemists, that price is transformation into a master chymist, a creature able to take a monstrous brute form as an act of will. The character must have an effective alchemist level (alchemist level plus master chymist levels) of at least 16 and must have the feral mutagen discovery or advanced mutagen to select this ability. You receive a +2 bonus on your chosen Craft or Profession skill. Mutagenic Form (Ex): This is almost entirely for flavor. Spontaneous healing allows you to heal yourself a bit every round as a free action. The chymist remains in her mutagenic form until its duration expires, her magic is interrupted (as with an antimagic field), or she expends another use of her mutate ability. Con: In only light armor, you need all of the hit points you can get. Int: Required for the Alchemist's Extracts, but the Master Chymist gives up several levels of the Alchemist's extracts, so you can get away with 15 or 16 Intelligence for your character's career. Taking a mutagen or using the mutate ability again while in her mutagenic form works normally (with the new mutagen’s modifiers replacing the current modifiers, and the longer duration taking precedent). This bonus increases to +4 at 7th level and to +6 at 9th level. Butcher is aware she exists only when called on by Darabont, but seeks to build her own circle of like-minded friends during the hours she exists. Unlike the Barbarian, the Master Chymist doesn't have a d12 hit die to fall back on when their AC falls short. Using a mutagen also forces the chymist into this form. I support a limited subset of Pathfinder's rules content. Half-Orc: The Half-Orc works very well as a melee monster. The Master Chymist is a melee Alchemist, so their abilities fall somewhere between a lightly armor Fighter and an Alchemist. The chymist’s breath weapon deals 8d8 points of energy damage (Reflex half, DC 10 + the chymist’s class level + the chymist’s Intelligence modifier); she may use her breath weapon once per transformation into her mutagenic form. The Pathfinder RPG Advanced Player's Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This bonus also applies on saves against any effect that targets his chosen weapon (for example, grease, heat metal, shatter, warp wood). Failure means the chymist assumes her normal form (as if ending the use of mutagenic form) or reverts fully to her mutagenic form. If she is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC; if she succeeds, she is free of the effect (as if she had made her original save) and immediately changes to her mutagenic form or back to her normal form. Between abilities, traits, and class bonuses you have a total +5 to Will saves at this level, which is only enough to succeed 50% of the time. Downloads Pathfinder chronicler; Shadowdancer Advanced Player's Guide Prestige Classes; Battle herald; Holy vindicator; Horizon walker; Master chymist; Master spy; Nature warden; Rage prophet; Indeed, the mutagenic form often has his or her own name, and may attempt to maintain independent relationships and strongholds (though the alter ego’s limited time in existence often makes this difficult). New Pages | The Modern Path SRD Str: The Master Chymist is a Strength monster, but much like Polymorph builds you need a good baseline to start from. More often than not, master chymists eventually become their mutagenic form, and the original alchemist’s body and mind may only be brought forth when required by social custom or a need for obscurity and stealth arises. Wis: Only required for Will saves, but don't dump it. In these situations the chymist must make a DC 25 Will save; if she fails, on her next turn she uses a standard action to change to her mutagenic form (which counts as a use of the mutate ability). At the indicated levels, a master chymist gains new extracts per day as if she had also gained a level in alchemist. | 5th Edition SRD Master chymists become two personalities sharing a single body. Combat Maneuver checks are attacks, so you can use Power Attack with them, including on Grapple checks. Special: Mutagen class feature, feral mutagen or infuse mutagen discovery. The chymist gains resistance 20 to the dragon’s energy type. We're going to use the Ragechemist archetype, so the Orc's Sacred Tattoo is a big help for overcoming our Will save problem. Advanced Mutagen (Su): The Master Chymist gets some mutagents which aren't accessible to anyone else. Nimble (Ex): The master chymist’s lithe physical frame gives her an alchemical bonus on all Dexterity checks, Dexterity skill checks, and CMD, and a natural armor bonus to her Armor Class. Each additional minute beyond the first requires a new saving throw with a +1 increase to the DC. Weapon Guard ()At 2nd level, a weapon master gains a +1 bonus to CMD against disarm and sunder attempts while wielding his chosen weapon. Example: Darabont is a neutral good gnome alchemist 7/master chymist 4. Benefit: Choose one Craft or Profession skill in which you possess at least 5 ranks. Our first level of Master Chymist brings us Mutate 2/day, which allows us to mutate a total of 3 times. We will assume the 25-point buy abilities suggested above, but the other suggested abilities can also use this build without any problems. Master chymists become two personalities sharing a single body. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. He can have one inert of himself at a time. Master chymists become two personalities sharing a single body. Take whatever you need to help your party. Proficiencies: None, but you get everything you need from the Alchemist. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn. Pathfinder Field Agent: Equipped with a variety of skills and trained to keep a cool head even in the most dire circumstances, a practiced Pathfinder field agent is a boon to any adventuring party. Dual Mind (Ex): The chymist’s alter ego gives her a +2 bonus on Will saving throws in her normal and mutagenic forms. The change in alignment only affects the master chymist while in her mutagenic form. The character must have an effective alchemist level (alchemist level plus chymist level) of at least 16 and must know the enlarge person, giant form I, or polymorph extract to select this ability. At 2nd level, the mutagenic form of the master chymist continues to evolve and develop as she grows in power. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. If you do choose to grapple, you can apply natural weapon damage (such as your 1d8 bite) when you take a standard action to maintain a grapple. Benefit(s): You can make a tail slap attack with your tail. Recent Changes Improved Grappler is fundamental to this builds long-term strategy, but don't feel compelled to start grappling if three natural attacks is working better for you. Though, for a dedicated Poisoner, Alchemist 10/Master Chymist 10 might make more sense. The mutagenic form shares memories and basic goals with the chymist’s normal personality but goes about meeting those goals in a different manner. Both the hulking "mutagenic form" of alchemical prowess and the original alchemist who created it think of themselves as the true form, and they must learn to work together to achieve their joint goals. At the expense of some of the Alchemist's healing and support capabilities, the Master Chymist uses Mutagen to play a Defender and a Striker. Night Vision (Ex): The chymist gains darkvision 60 feet and low-light vision in her mutagenic form. Pathfinder chronicler; Shadowdancer Advanced Player's Guide Prestige Classes; Battle herald; Holy vindicator; Horizon walker; Master chymist; Master spy; Nature warden; Rage prophet; The Pathfinder RPG Advanced Player's Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. Arcane Archer • Arcane Trickster • Assassin • Dragon Disciple • Duelist • Eldritch Knight • Loremaster • Mystic Theurge • Pathfinder Chronicler • Shadowdancer. Be sure to invest in Dexterity boosting items and Rings of Protection. At 3rd level, a master chymist’s taste for violence leads her to strike more powerful blows with weapons easily mastered by her bestial mind. | Starjammer SRD Furious Mutagen (Ex): The damage dice for the feral mutagen’s bite and claw attacks increase by one die step. The following are class features of the master chymist prestige class. For race, I'm torn between tiefling and kobold. Rapid Grappler hugely improves your damage output by allowing you to make a total of three grapple checks in a single turn. Spells: You need at least 7 levels of Alchemist, and there is no way to get around that. I support a limited subset of Pathfinder's rules content. | PF2 SRD. | d20 Anime SRD At this point we have everything we absolutely need for the build. The Master Chymist is a melee Alchemist, so their abilities fall somewhere between a lightly armor Fighter and an Alchemist. Traveller SRD Pathfinder chronicler; Shadowdancer Advanced Player's Guide Prestige Classes; Battle herald; Holy vindicator; Horizon walker; Master chymist; Master spy; Nature warden; Rage prophet; She's a mix of bomb throwing and natural weapons (Dex based) in combat and she also has craft wondrous item. Even if you GM isn't that nice, Vivisectionist is still a great idea. This will give us a whole bunch of bonuses to saves. Alchemist will be our entry class, and we will use both the Ragechemist and Vivisectionist archetypes. By this level you can probably also afford a Ring of Protection and/or an Amulet of Natural Armor. Therefore, we’ve provided a … Master chymists become two personalities sharing a single body. Remember that Mutagen adds +4 natural armor, so even in studded leather your AC will be a perfectly respectable 19. At 5th level, the master chymist can assume her mutagenic form three times per day; this increases to four times per day at 8th level and five times per day at 10th level. Special: You get Mutagen as a first level Alchemist, and Feral Mutagen is a central feature of the Master Chymist. As a standard action, she may make a Will saving throw (DC 20) to assume the appearance of her normal form for one minute. This site may earn affiliate commissions from the links on this page. At 3rd level, a chymist in her mutagenic form deals +2 damage when attacking with simple weapons and natural attacks. The character must have an effective alchemist level (alchemist level plus master chymist levels) of at least 10 to select this ability. APG Prestige Classes; Battle Herald • Holy Vindicator • Horizon Walker • Master Chymist • Master Spy • Nature Warden • … The bonus is equal to half the master chymist’s class level. The chymist cannot select the same advanced mutagen more than once. Master Chymist, Mutagen question So, Reading the Master Chymist it says "At 1st level, as a result of repeated exposure to her mutagens, the master chymist can now assume a mutagenic form twice per day without imbibing her mutagen." That being said, the RP stuff is really fun and the improved mutagen stuff is nice. Your superior crafting skills allow you to create simple magic items. Alignment: A master chymist actually has two alignments (see the mutagenic form ability). | Fudge SRD This triples the amount of time that we can spend mutated, but also allows us to wait for our Mutagen to expire so that we can recover from the penalties inflicted by Rage Mutagen. Beastmorph would work in place of Ragechemist, but I think that Strength will be more helpful for this build than the Beastmorph's abilities. Continue taking levels of Master Chymist until you get all of the good Advanced Mutagen options, then consider returning to Alchemist or consider multiclassing to pick up style feats like Grabbing Style. It's doubly important with only d8 hit points. Advanced Player’s Guide. The Master Chymist doubles down on the Alchemist's mutagen, allowing the alchemist to turn into a hulking melee monster. Sell at the Open Gaming Store! | d20HeroSRD Shop the Open Gaming Store! The main problem with the Master Chymist is that it required you to have bombs, preventing it from being combined with the vivisectionist which is a really strong archetype for Mr. Hyde builds. As far as the order to take your levels in Alchemist and Master Chymist goes, I like Alchemist 8/Master Chymist 10/Alchemist10 (not least because this gets my Pathfinder Society Mr. Hyde Greater Mutagen at level 12, which Alchemist 7/Master Chymist 5 would not). To qualify to become a master chymist, a character must fulfill all the following criteria. Creating the clone costs 5,000 gp, takes 1 week of work, and requires 3 additional weeks for the clone to grow to maturity. She does not, however, gain other benefits a character of that class would have gained, except for extracts per day and an increased effective caster level for extracts. They play very well into the Master Chymist's concept, and a few of the options are really fantastic. Cha: The Alchemist has no social skills, and no abilities that depend on Charisma, so dump it to 7. At 8th level, a clone master can prepare a clone of himself that awakens if he is slain. | d20PFSRD Skill Ranks at Each Level: 2 + Int modifier. Character Sheets The Pathfinder RPG Advanced Player's Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. Sturdy rage adds another +4 natural armor, making your AC truly impressive. The Dwarf favored class bonus is especially useful because it helps improve the Master Chymist's AC. Master chymists are rarely accepted by society once their nature is revealed, and thus they have a strong motivation to keep on the move. Disguise (Ex): When in her mutagenic form, the chymist can temporarily change her appearance to her normal form and still retain most of the abilities of her mutagenic form. If you fail to maintain the grapple, you can try again in the same round. The flexible ability bonus will go into Strength. Greater Grapple adds a lot of reliability and extra damage. 1. Spells: Ability to create 3rd-level extracts. The master chymist selects an advanced mutagen, a power that changes how her mutagen form works or can only be accessed in her mutagenic form. The character must have an effective alchemist level (alchemist level plus chymist level) of at least 11 and must have the feral mutagen discovery or advanced mutagen to select this ability. This guide assumes that you will be using Alchemist as your base class. A master chymist’s mutagenic form is an alter ego that has a different personality than her normal form, an outgrowth of the mental changes caused by the mutagenic potions … I always figured Barb 2, beastmorph 10 (for pounce) and Master Chymist the rest of the way. Halfling: The Halfling could be viable for a Dexterity build, but most Master Chymists go for Strength over Dexterity. Pathfinder Delver: Grand adventure seeker of the Pathfinder Society. In this form, she gains all the bonuses and penalties of her mutagen and adds together her alchemist and master chymist levels together to determine her effective alchemist level for the duration of this form. The mutagenic form even has his or her own alignment (which is selected by the player, but must be different from the master chymist’s normal alignment). Pathfinder Savant: Master sage of the Pathfinder Society. | 13th Age SRD With Mutagen your Strength will be 22, which is great, so you might get into melee with a two-handed weapon like a Spear or Longspear. As Darabont, the character detects as good and is affected as a good character by spells with effects that vary by alignment; as Butcher, the same character is neutral, is not revealed by a detect good spell, and is treated as neutral for all spells and effects. Half-Elf: The Half-Elf is always good for prestige class builds because of Multitalented, but you might choose to trade it in for Dual Minded to boost the Master Chymist's poor Will saves. Dex: In only light armor, Dexterity is crucial for the Master Chymist's AC. Extended Mutagen (Ex): The duration of the master chymist’s mutation is doubled. Pushing for all 10 levels of alchemist to get pounce as soon as possible, and then going master chymist for the full BaB, brutality, and increased use of mutatgen. Much like a Barbarian, the Master Chymist has issues with AC due to their light armor. Brutality (Ex): The damage isn't a huge boost, but it's guaranteed to see use, and it closes the damage gap between simple/natural weapons and martial weapons. Occasionally people make specific requests for handbooks for things which go beyond my usual "official SRD-only" rule, and if I have time I will happily make an exception and write a quick handbook for them. With +2d6 Sneak Attack damage, three attacks can be a big pile of damage while you're flanking. Dex: In only light armor, Dexterity is crucial for the Master Chymist's AC. A master chymist’s mutagenic form is an alter ego that has a different personality than her normal form, an outgrowth of the mental changes caused by the mutagenic potions she has consumed over the course of her career. | Here Be Monsters Ritualists are spellcasters who focus their skills on occult rituals, making these spells less likely to fail or cause unintended harm.Because of the vast knowledge, time, and training needed to become one, all ritualists have to be members of esoteric orders, though their studies often lead them down paths avoided by their peers in the occult. While the Master Chymist lacks the BAB of traditional grapplers (Brawlers, Fighters, Monks), the raw Strength can make up for much of the deficit. FAQ. Burly adds a nice scaling bonus to CMB/CMD which will make grappling easier. Skills: 2+ skills, and the skill list doesn't directly match that of the Alchemist. Also note that many colored items are also links to the Paizo SRD. Growth Mutagen (Su): When the chymist assumes her mutagenic form, she increases one size category, as if under the effects of an enlarge person spell.
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