Board Game Reviews, Reports, and Reflections. Using De Bellis Antiquitatis, with the odd diversion... Modern wargaming using the Modern Spearhead rules system & 6mm miniatures. Divide the shipsâ max speed by 2 1/2 for the max value, then multiply by 25%, 50%, and 75% to find the values for 20%, 40% and 60% damage. 0
Right after the gun AF table is a listing for the strength of AA guns. A�'{FB��!z��Ӯ&�v�
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1 (with the red cover) deals with WW2, vol. Change ). %PDF-1.4
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Wargaming blog - covering real and imaginary adventures in many scales. And then there was General Quarters. <<0DACF3074B85444788AE2ABFC107A459>]>>
General Quarters 1 and 2 feature a slightly abstract combat system and ship definition system reminiscent of naval board wargames. 0000002023 00000 n
1,190 downloads (10732 views) Updated 18 Aug 2013 At the same time, not all the ships I play with are defined in the wonderful GQHelper Program. Ever Been to an Optometrist in a Country Where You Don’t Speak The Language? Topics may include, but not be limited to: - battle and scenario ⦠1 1/2 is usually rounded up to 2 in GQ1, but sometimes left as-is in GQ2; 2 1/2 is usually rounded up to 3. Recognizing that air power may not be your cup of tea, youâll also find an alternative air module provided in Part IV which abstracts aircraft movement and aerial combat to quickly resolve air attacks. The Third Incarnation of the Point of Singularity. Change ), You are commenting using your Google account. 0000002733 00000 n
⦠âGeneral Quartersâ is an announcement which is used to signal the crew to leave whatever they are doing and report to or reach their stations, and âBattle Stationsâ involves locking down the ship and getting ready for battle and any other danger. In modern navies, a \"call to General Quarters\" is made over the ship's intercom system. 0000000576 00000 n
Jimmy recorded that he pretty much used the standard displacement figures as is. 0000002413 00000 n
Total the shipsâ AA Strength and divide by 2 (except for MTBs and submarines) SPEED: One MP (1â³/1 cm) in GQ equals 2 1/2 knots. Just not released yet. General Quarters III Revised and Updated posted online by Old Dominion GameWorks ... campaign level rules resolving airstrikes with a few die rolls to detailed tactical air rules integrated with ship movement to optional rules for the air enthusiast. There is a website devoted to those General Quarters Rules as well as a site that has a lot of information about Small ⦠For larger merchant ships I would suggest taking the formula for larger ships (t. disp./2000) and multiplying it 0.75 for ocean liners and 0.5 for cargo ships. Change ), You are commenting using your Twitter account. 324,035 hits. Of course, there is a certain amount of RTFM[1] in all this as these items are outlined at the end of the rules. %%EOF
General Quarters 1 and 2 feature a slightly abstract combat system and ship definition system reminiscent of naval board wargames. The basic ship values and system remain. RE Finding GQIII ready done ship logs on the . Sample General Quarters (3rd edition) Ship Cards â Theyâre much nicer than the ones that come with the rules⦠General Quarters (3rd Edition) Then General Quarters (3rd edition) came out, so we began using it. All thatâs new has been firmly welded to the General Quarters keel. Fire and Fury: Idiots Guide to Painting American Civil War Figures, Lightning War - Easy Play Rules for WWII Land Warfare. It is a simple photocopy inside a cardstock cover. Statistics General Quarters Rarity Virtual TCC Promo: Printing Normal Type Event: Property Logo Star Trek: The Original Series: Icons Lore With a salt-draining entity loose aboard his ship, Captain Kirk placed the Starship Enterprise on security condition three, ordering off-duty crew to stay in their quarters for safety. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. The General Quarters Mailing List "This list is a forum for players and referees of the naval miniature wargaming rules sets, General Quarters and General Quarters II to discuss the rules and the games in which they are used. The values are as follows. This regulation outlines some of the criteria used to ⦠1 AA strength point equals any of the following: Total the ships’ AA Strength and divide by 2 (except for MTBs and submarines). 0000047357 00000 n
c��! The rules are designed for naval warfare from about 1900 through to the end of the Second World War, although they do concentrate on the First World War and the Second World War to a large extent. Note that I had 258,644 hits on the Hole before moving here. GENERAL QUARTERS PART 1 - W.W.11 (NAVWAR), GENERAL QUARTERS PART 1 - W.W.11 (NAVWAR) - General Quarters I is the original set of General Quarters Rules for World War 2 which although simple to play cover most of the different factors involved in WW 2 naval warfare including aircraft. The downloadable ship logs have already been done for WW2. Change ), You are commenting using your Facebook account. ( Log Out / 0000000016 00000 n
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Above 6000 tons the DF is found by dividing the ships displacement by 2000. [citation needed] General quarters, battle stations, or action stations is an announcement made aboard a naval warship to signal that all hands (everyone available) aboard a ship must go to battle stations as quickly as possible.. It is hard to argue. Toy Soldiers Studio – Painting and Wargaming with Miniatures. For GQ2, multiply the speed by 80%, 60%, 40% and 20% to find the speeds. A fix to that would go a long way toward addressing that “DDs vs. troopships at 1/3 odds” mentioned in another thread. GQIII is the most detailed of the three rules and includes all aspects of WW2 naval combat such as ship gunnery, aircraft combat, submarine operations, morale, and even more ⦠0000001309 00000 n
I do note that, if you are doing some of the earlier pre-dreadnought era vessels from say the Russo-Japanese War of 1904-1905, then you may find ships with a fair mix of armament (that is, primary, secondary and sufficient weapons for a tertiary set of batteries). It includes: National tables for gunnery, damage, detection, morale, minefields, signals, shore batteries, airship rules and the surface combat rules have been rewritten and streamlined for the ⦠664 14
The rules ⦠A Portal to Historical Miniature Wargaming in "The Wargames Room"... Previews, new releases, interesting stuff ... and cakes ! I think 2nd edition was the First World War set. So, to build them, the basic specifications of the vessels need to be converted to game terms. Sorry, your blog cannot share posts by email. The first was Seekrieg. It's easy to pick up and command some ships after being away from the rule set for a year." Didn’t someone somewhere post some suggestions for changing the formulas for merchantmen and other ships with large displacement but nonexistent subdivision, etc.? 1939, Lightning War – Easy Play Rules for WWII Land Warfare, Russian Japanese War of 1904-1905 – Naval, Fire and Fury: Idiots Guide to Painting American Civil War Figures, The Chinese Steam Navy by Richard N J Wright, Conway’s All the World’s Fighting Ships: 1860-1905, editor Robert Gardiner, Conway’s All the World’s Fighting Ships: 1906-1921, editor, Randal Gray, Conway’s All the World’s Fighting Ships: 1922-1946, editor, Roger Chesnau, Poltava and Cataluna from WTJ Naval Miniatures, Shikishima and Kearsarge from WTJ Naval Miniatures, Langton Miniatures – Anglo Dutch Starter Pack, Blitzkrieg Commander – Wargame Rules for WWII. At the back of GQ1 and GQ2 right after the list of ship stats is a table for individual gun AF. 664 0 obj <>
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At the same time, not all the ships I play with are defined in the wonderful GQHelper Program. When Sailors are at sea, they can't call 9-1-1...they're their own first responders. ... At the back of GQ1 and GQ2 right after the list of ship stats is a table for ⦠Yes, as a matter of fact I offered an idea. Either way it is a blog on tabletop wargames, board games and megagames. ��f�,J"�Ya6�="�w���!�#�q5L\lu��d���ܸ�-� FY��
The standard GQ rules cut all speeds in half to make game play fit into the playing area. Usage Public Domain Topics General Quarters, Battle Stations, navy ships. Gill and M.R. xref
That is: Jimmy also noted that it might be more realistic to take the sub’s submerged displacement value and multiply that by 0.5, but the results don’t seem to justify the bother. General Quarters is a set of naval wargaming rules written by Lonnie Gill that were first published in the 1970s. I like to use General Quarters Rules for Naval Battles. However, this approach led to a fast-playing system that was the root of its popularity (probably coupled to an extensive array of supporting information and ship statistics). The general quarters order was typically issued as a call ⦠( Log Out / endstream
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Art Braune then asked if there was any chance of submarine conversion notes as well. The Command at Sea system already does this – The Japanese CVE Ryuho (converted from a liner) has a really bad DP total in Command at Sea. Where there are other weapons listed, like, say, 12 pdrs and so on, then I usually adjust the secondary batteries a little to allow for them or simply just ignore them. The Difficulty of Sleeping a Complete Night in Norway, Kazakhstan – First Impressions – First Contact, China – First (or rather, early) Impressions, Cambodia – First Impressions – First Contact, The Sad Tale of a Motor Fan by H. A. Fastplay Operational-Level Tabletop Wargaming Guidelines. HERE IS A NOTICE FOR ALL GENERAL QUARTERS III PLAYERS. THE BOOK: General Quarters is a 8.5â x 5.5â booklet 42 pages long. Mainly concerning my wargaming hobby, with a bit of reenactment thrown in as it happens. It is a time to pass news and information from higher ranking sailors to lower ranking ones. Total the number of guns that can fire in a ships’ broadside and multiply by the AF. endstream
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Total crew casualties may run as high as 70%. In GQ1 a ship has no ⦠0000002656 00000 n
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Similarly, submarine attacks can be resolved with a couple of quick ⦠General Quarters 1&2 Ship Data Page 1 of 212 UNITED STATES UNITED STATES NAVY BATTLESHIPS Arkansas Class Battleship: DEFENCE FACTOR: 13 CLASSIFICATION: BB MAIN ARMAMENT: 12 in. I came to these rules as the third set of commercial miniatures naval rules I ever read. ( Log Out / 0000004415 00000 n
GQIII Fleet Action Imminent Bound Edition $36.95 Fleet Action Imminent is a Great War addition to the General Quarters 3 rules. With regards to the GQHelper and supporting files, I can’t store them locally here but they can be downloaded from Google Sites. H��WK��F�ϯ�q70�~�_0�b�@ �F��Cl���W��͌c��&��+����ꫯ��~��w��k�k�jCۨ\������F+�ul�~��7vZ���i�:{yfx&x�Ϋm�Fx��y�a�;����߆iv��$�=��xf��{:�����#�a����ö�����&:�1xئ
-��h՚A>7'�Ý�+N�a �N�@�����6�/�ikU)7[�U�S-A:|k ����Q���cT���.�����~z�U�ȂmK �m`Q�q8e���ǚ�1+��y�l�����Ψ�*cl˓�'G�����3�~���x`a�ϰ¯͇��9P��� !��u�%�2tF�ȝ��� ph��pdcI�#��%�bA�e��n�a%�#��BH0Cd{�4C^y��� 2�a0�-��*�����b�xH%n c1��#ǀe>:$C����q}�%2"��L�=Z��Z՚Yx9U�읺�4�\��t&�=�ޥׄ}�ý��8���Y��6�_�R��Q����)�Xݞ�E�* C��T Z���ʋO��=3�. Written by L.L.Gill they are available in two volumes; vol. 0000001442 00000 n
General Quarters All the announcements on the ships are made through the ⦠General quarters was a command to prepare for battle that dated back to early naval tradition.. By the 23rd century, the term had been adopted by Starfleet for use aboard Federation starships as a stage of red alert to describe a ship's condition of maximum readiness. According to The Encyclopedia of War, formerly "[i]n naval service, the phrase 'beat to quarters' indicated a ⦠General Quarters Battle Stations by U.S. Department of Defense. From the publisher: The long awaited and anticipated release of GENERAL QUARTERS 3rd EDITION coincides with the 30th anniversary of the publication of the original GENERAL QUARTERS. Although in comparison with the Seekrieg rules, they are certainly Naval Wargaming in a different language. Introductory rules for General Quarters III. Sounds From the Department of Defense DefenseLINK is provided as a public service by the Office of the Assistant Secretary of Defense-Public Affairs. Field, The Ballad of the ‘Calliope’ by A B “Banjo” Paterson, Busk’s Navies of the World – 1859 – The French I, Busk’s Navies of the World – 1859 – The French II, Busk’s Navies of the World – 1859 – Northern Europe, Busk’s Navies of the World – 1859 – Southern Europe, Busk’s Navies of the World – 1859 – The Americas and Asia, Busk’s Navies of the World – 1859 – Britain I, Busk’s Navies of the World – 1859 – Britain II, Naval Campaigns and Battles – World War II – to May 1941, Apia, Samoa, March 1889 – The US and Germany Square Up To Each Other In The Pacific, General Whiskers' semi-historical wanderings. General Quarters 1 and 2 feature a slightly abstract combat system and ship definition system reminiscent of naval board wargames. Topics may include, but not be limited to: - battle and ⦠[1] RTFM = Read The ****** Manual (Full perhaps?). This site uses Akismet to reduce spam. Today, the game we had yesterday. However, this approach led to a fast-playing system that was the root of its popularity (probably coupled to an extensive array of supporting information and ship statistics). Several times at sea weâd hear with no prior warning, âGeneral Quarters, General Quarters. AF BOXES: 31/6 23/4 15/3 8/2 HULL BOXES: 8-7-5-3 AA STRENGTH: 4-9 SHIPS ⦠General Quarters III The game is expanded from the original 5 1/2â³ x 8 1/2â³, 42 page format and now consists of over 50 8 1/2â³ x 11â³ pages. The ship's speed is adjusted 2 ways: The ship's speeds are correct for a turn representing 6 scale minutes at a sea scale of 3.2" to the mile (1 cm on the table equals 1" in the rules equals 250 yards). 0�"� I had watched a very laudable review of General Quarters on Little Wars TV, and although it was one of their top recommended games, the rulebook with over 180 pages of closely written print was putting me off.I was also not a big fan of naval combat in general, but after playing Black Seas which is a lot of fun, I was open to trying General Quarters. However, this approach led to a fast-playing system that was the root of its popularity (probably coupled to an extensive array of supporting information and ship statistics). Angus proposed the rules, he got from some time and had never played them before. It also includes a campaign guide. SCOPE: General Quarters is a game of tactical naval warfare during World War 2. Originally Posted by: ThomoTheLost on 4 June 2003 at 00:21. General Quarters 6: Vents from the engineering fusion chambers are opened, releasing fatal quantities of radioactive gas throughout most decks of the ship. Some additional information, suggestions and such came from other members of the group. General Quarters. 2 (blue cover) deals with WW1, and includes ⦠To play with them I use GQ 2, the old set of simple, fast-play naval rules from the 70's that are just ⦠Following then is information that was provided by Jimmy Sperling (principally) in a number of posts to the GQ List at Yahoo Groups. General Quarters 2. Learn how your comment data is processed. Somewhat counterintuitively, GQI covers World War 2, and GQII covers World War I (plus some optional enhancements for ⦠0000047592 00000 n
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( Log Out / Round up or down normally from this calculation. Recording adventures in miniature painting by an semi-talented painter whose skills are not as good as he would like them to be... Post was not sent - check your email addresses! I like to use General Quarters Rules for Naval Battles. startxref
I will admit, the print there is small but it is there never-the-less. In 1999 I bought all of the ships of the major WWI Mediterranean fleets (France, Italy, Austria-Hungary, and Great Britain) in 1:6000 scale for playing fleet-scale battles between WWI-era battleships. Divide the ships’ max speed by 2 1/2 for the max value, then multiply by 25%, 50%, and 75% to find the values for 20%, 40% and 60% damage. The book also contains a blank ship record sheet and pages of charts you can remove. 153 S. La Brea Ave. Los Angeles, CA 90036. I normally calculate a maximum of three – that is, assuming the ship is armed with 10″, 6″ and 3″ guns, then I would calculate Primary Battery figures and two sets of secondary battery figures. Baulch.First I have to said that ⦠Model Painting Colours – Reference for My Benefit, Can You Tell Fact From Fiction, Folks? This list is a forum for players and referees of the naval miniature wargaming rules sets, GENERAL QUARTERS, GENERAL QUARTERS II, GENERAL QUARTERS III, and FLEET ACTION IMMINENT to discuss the rules and the games in which they are used. Although first published in the 1970s, their realistic and elegant game mechanics are still usable today. These have been in preparation for TWO YEARS. The second was Heart of Oak (from FGU, 1978). Yesâ¦.its taken that long because it misses out almost nothing! In GQ1 a ship has no movement at 80% damage (unless it makes a die roll). Author Lonnie L. Gill has held fast to two key design parameters â accuracy and playability â so the new GQIII keeps the ⦠One MP (1″/1 cm) in GQ equals 2 1/2 knots. Starfleet Regulation 2005 is sometimes called General Quarters 7.
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